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Sigma Harmonics

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Price: $53.00
This item is currently sold out and unavailable
Item Number: NTR-P-CGMJ
Publisher: Square Enix
Jan/UPC Code: 4988601005647
Update: August 21, 2008
«©NCSX» A lad named Sigma Kurogami who bears a slight resemblance to Harry Potter serves as the protagonist in Square's new action RPG. As the story goes, the Kurogami clan has long protected Japan by guarding a gateway that looks like a creaky Grandfather Clock. Should the members of the Kurogami lapse in their duties, demons will infiltrate the world of Man. When something unexpected happens, Sigma has to venture forth and solve mysteries and murders which are packed into individual chapters.

Sigma is more of a detective rather than a fighter so his battles are fought by a partner named Neon who attacks using a deck of action cards which are flipped out during encounters. Players roam around an isometric world while occasional animated sequences move the story along.

Early reservations will include a bonus DVD in 30% ratio. The disc contains game previews and commercials for Sigma Harmonics.

View the back cover and screenshots on the main NCSX website.

Region-Free
Japanese NDS games may be played on North American and European NDS handhelds. There is no region-coding on Nintendo DS game cards. 

 NCS Game Notes
 
» Rotate the Nintendo DS 90° counterclockwise because the game is played in "book" format.
 
 »
Tap the title screen and "New Game" or "Continue" may be selected.
 
 »
Start a new game and a prologue plays which introduces Sigma and the Grandfather Clock.
 
 
» The clock that the Kurogami family protects is no ordinary timepiece. It's a towering monstrosity of a clock which is about two stories tall. When Sigma stands in front of it at the outset of the game, he's 1/10 the height of the clock.
 
 
» Movement may be performed by twiddling the D-pad or by tapping on a location on the touch screen. Sigma will go to the spot that is being tapped.
 
 
» Voice acting accompanies the dialogue in the game.
 
 » Once the proper game starts, a "Menu" button on the upper right corner of the touch screen may be tapped to reveal the following options:
 
 ● Search
 ● Equip
 ● Cards
 ● Reason
 ● System
 
  
 The options are bi-lingual with the Japanese on top and English below. Many of the action buttons in the game are also bi-lingual.
 
 » When Neon first appears, she runs onto the screen and yells out, "SIGUMAH." The camera slowly pans from her feet to her head for dramatic effect before she begins a conversation with Sigma.

» Neon's first battle pits her against two flying creatures. When we first checked out the attack system, we thought it was very poorly designed because it was unnecessarily convoluted. Here's the gist:

1) A total of three attack and/or action cards are shown on the touch screen with gauges on top of each card.  

2) Neon appears on the other screen with adversaries around her. 

3) A radar scope appears on the lower left corner of the left screen which shows Neon's orientation by way of a highlighted arc. The enemies appear as red dots which are generally out of range of Neon's arc. 

4) To attack, Neon has to be facing her enemy. However, she's usually facing away from said enemy. As such, you must make Neon face the enemy. We did this by tapping on the center card on the touch screen which makes her flail, turn, and attack an enemy that's nearby.

» Roughly 45 minutes into the game, trouble rears its head when a cataclysm wreaks havoc on the city and destroys the big Grandfather Clock. 
 

   This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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