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Metal Slug PS One Books [PS/JPN]
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Ships same-day (M-F) if ordered before 4PM EST
Item Number: SLPS-91516
Publisher: SNK Playmore
Jan/UPC Code: 4964808300440
* Whole number only
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NCS Product Synopsis «©NCSX» At one time, Contra was king. Konami's fast moving side scrolling jump 'n shooter ruled the arcades and spawned a number of variants on the venerable 8-bit Famicom and the 16-bit Super Famicom. It made it to the Playstation a couple of months ago in the incarnation of Contra Legacy of War from Apaloosa but it's attempt at 3-D was sorely lacking. Metal Slug represents one of the finest Contra clones in recent gaming history. Slug hails from the Nazca company and was originally released on the Neo-Geo and Neo-CD lines of consoles. The Playstation version is a faithful reproduction of the classic game and pulls it off with it's limited system ram.
On the Neo-Geo, Slug was one of the better Contra clones in recent memory. Contra gave you the role of a freedom fighter of sorts who raced from left to right and shot everything and everyone in sight. Along the way, you would pick up weapon power ups and go through hordes of resilient enemy grunts. Metal Slug is Contra but with an extreme attention to the smallest of details. Quite simply, the level of detail in Metal Slug is nothing short of amazing. Nazca did an incredible job on the Neo-Geo with Slug and the Playstation version does it's predecessor justice.
We can start by looking at the detail afforded to the main sprite in the game - the blonde soldier that serves as your character. Upon starting the game, you will notice that the soldier wears a headband, silver bracelets, green fatigues, pointy boots, a vest with no sleeves that covers a white shirt, and finally a knapsack. The knapsack is occasionally filled to the brim with ammo and missles that are picked up along the way. Another accessory that our soldier hero likes to carry around is his gunmetal colored piece and any power-up pieces that he might pick up along his travels.
The detail doesn't stop with the main sprite - everything else in the game is drawn and designed with the same amount of care and attention. For example, in the first level, you will occasionally save hostages from their bindings. What you do is, go close to the hostage and press the attack button. Soldier boy will take out his knife and slit the ropes. The hostage will summarily let the ropes fall to the floor, salute you and then run off after he leaves a little prize for you to pick up.
Another detail to look for in the first level to convince yourself that a lot of time was put into this game is when your soldier passes a puddle of water. Your image will be reflected on the water's surface as you pass it.
Why is the game dubbed Metal Slug? The name refers to the metallic vehicle that soldier boy leaps into from time to time which acts as your armed and armored transport. The Metal Slug not only gives you an extra measure of protection but it can jump, fire heavy laser artillery and loft pineapple sized bombs at opposing enemy armor. The Slug essentially transforms our soldier into a veritable one man army that can take on the entire enemy soldier corps and their air support. The level bosses may give Metal Slug some resistance but learning their firing and movement patterns should help you and Slug get around these nuisances as well. The first level boss is a patsy which can be easily destroyed since it is immobile. It packs an arsenal of firepower however so it gives something of a fight before succumbing to your assault.
Jan Code: 4964808300440
This document is ©NCSX 1997. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.
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