Update: April 10, 2008
«©NCSX» Milestone gathers together three of their Dreamcast/Naomi titles and stamps them onto a single disc for the Wii as follows:
» Chaos Field
» Rajirugi
» Karous
All three games are vertical shooters with similar play mechanics where the ships are capable of shooting, shielding, and slashing. In the case of Karous, Milestone adds Wii Remote waving functionality to the action so that swishing the Wii Remote activates the slashing action so you're like a real live swashbuckler... without the swagger.
Although the three games are listed on the selection menu, please note that only Karous is playable at the outset. Chaos Field becomes selectable after playing a few rounds of Karous followed by the availability of Rajirugi when you've got a round or three of Chaos Field under your belt. Think of it as Milestone's tactic to get gamers to play Karous first.
View the back cover and screenshots on the main NCSX website.
NCS Game Notes
» Note that only Karous is playable at the outset. The other two games are shown on the game selection screen but you can't play them. Yet.
» The title screen features a big "MILESTONE SHOOTING COLLECTION KAROUS WII" plastered all over it. Press the "A" button to view the game selection screen where you'll be able to scroll between Karous, Radirgy, and Chaos Field. You can also elect to EXIT back to the title screen or go to the OPTION menu which contains the following:
SCREEN MODE - Choose Tate or Yoko (vertical or horizontal aspect)
SOUND TEST - Listen to the complete list songs for the three games
STAFF CREDIT - View the creative staff behind Karous Wii
EXIT - Return to the game selection screen
» Karous Sound Test Track List (14 selections)
01. sky was blue, sky was blue...
02. honeys and blue
03. Atheistic Love
04. 1000 clouds
05. one thing reality
06. you can't fxxk me
07. the extraordinary people
08. Electric Chair
09. death from above 4098
10. hey little girl, go home soon
11. sex pervert of a silence
12. honey and blue -dub-
13. Lily in desert
14. the clean rooms
» Chaos Field Sound Test Track List (12 selections)
01. kairo
02. in to the machine
03. 25mg
04. change the phase
05. not back to time
06. coccus
07. human's figure
08. spray
09. spinout
10. back in to the machine
11. despair
12. contact lost
» Radirgy Sound Test Track List (12 selections)
01. radio allergy
02. bitcrush
03. chatterbox
04. ukiha shopping mall
05. a day in the park
06. 2 the sky
07. the ordinary people
08. i hate tha sun
09. 24/7
10. FINALE
11. asagiri
12. Illegal Function
13. Skip & Roll
Karous
» The default screen aspect mode is Yoko where the screen has sizable borders on the side to maintain the vertical aspect view of the original game. Press the "+" button to start and you'll be able to select the following:
GAME START - Begin a new game
CONFIG - Adjust the difficulty, life, extend, vibration, and controller settings
RETURN TITLE - Display the Chaos Field, Radirgy, Karous game selection
EXIT - Go back to the Karous title screen
» Start a new game and the cawing of a crows echoes from the speakers. Hold the Wii Remote horizontally and watch the tutorial which teaches you how to play the game. Note that the default control mode requires the use of the nunchuk in addition to the Wii Remote although it's possible to play the game with just the Wii Remote. If you decide on the latter, you'll have to point the Wii Remote forward and move the ship with the D-pad and shoot with the "A" button while the "B" button swishes the sword. You can also elect to swing the Wii Remote to slash but it's a gimmick.
» The conversion is good but we recommend the TATE mode for the original arcade experience. You'll just have to tilt that 300lb HD television on its side.
» Karous is a moderate-paced shooter where the pace action never quite ramps up into a fevered frenzy outside of the bosses. You can shoot some of the bullets (the ones that look like rotating propellers) so that mazes of enemy firepower are made less onerous. The slash feature is a useful offensive as well as a defensive tool to do damage on enemies that are close enough to hit and defend against oncoming attackers. Like other shooters, it's all about the twitching and shooting.
» There are no unlimited continues - just four credits in normal mode and three credits in hard mode and that's it.
» There's a time limit to defeating the bosses. If you don't do it in time, they'll turn and walk away.
» Additional notes will be updated shortly. Everyone's busy playing Mario Kart Wii.
This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.