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Growlanser V Generations [PS2/JPN]

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Price: $129.98
Ships same-day (M-F) if ordered before 5PM EST
Item Number: SLPM-66418
Publisher: Atlus
Jan/UPC Code: 4984995900056
NCS Product Synopsis
Update: August 02, 2006
«©NCSX» The latest Growlanser breaks from previous games in the series and presents the world in full blown 3D instead of the 2D representations found in every game since the first Grownlanser. Series artist Satoshi Urushihara reprises his role as illustrator and provides both character portraits and animation cinemas for the new adventure. Although the game is played in a 3D environment, ample amounts of Urushihara artwork are on display as the characters interact and explore the world.
 
As the story opens up, three great powers are at a ceasefire but hostilities are still simmering underneath the surface. In addition to the potential for all-out war to resume, creatures from the sea have been attacking the people. To ensure that the truce is maintained between principalities, a peacekeeping force is established to corral any conflicts. Protagonist Zeonsilt (aka Zeon Schildt) is a member of the force and ventures forth to investigate the attacks by the sea creatures as well as help to maintain order in the world. Along the way, Zeon teams up with new allies as well as members of the peace keepers.
 
JAN Code: 4984995900056
 
View the back cover and screenshots on the main NCSX website

Region Lock-out
Please note Japanese Playstation 2 games will not boot on USA or European PS2 consoles due to the inherent region-lockout on Playstation 2 game discs.

NCS Game Notes
» Intro: Characters are shown in fast cut animation sequence swith Urushihara's artwork on display - everyone has a pointy nose and the less hairy men are androgynous. Towards the end of the intro, a blue fairy kisses a hero named Zeonsilt on the cheek before fast moving clouds appear followed by the Growlanser V Generations logo.

» On the title screen: START and LOAD. That's it. Leave it alone and a second cinema starts with a map of the world followed by where a girl named Fanil speaks and appears on scren followed by Chriass who looks like a pirate, Seldiss who's old guy in regalia, Mervina with Valkyrie style hat with wings and big scimitar, Eizack - brown haired guy with bristling hair and regal costume, Sheris - a classic Urushihara redhead with ornate costume that looks like a peacock tail on back, Randy who appears to be a magician complete with blue tinted glasses, top hat and natty costume with red furry sash. The cast of characters continue with portraits of the following cast members: Vanette | Pernagi | Romina | Alessa | Gyaricke | Loofass | Lockbein | Zeakvalt | Corin | Zeonsilt (protagonist). The name of the voice actor who intonates for each character is also shown on the portraits as they phase into view.

» After the character study with Urushirhara artwork in full bloom, the title screen appears again and you are allowed to start the game.

» Start the game and the sound of waves lapping may be heard in the background as a male voice provides a prologue for the adventure. A map of the world appears with three major powers outlined in green, brown, and orange. The voice over proceeds to detail the conflict in the world.

» The camera opens up on a field filled with dead soldiers in red armor and others in brown and green. Swords and broken barrels litter the screen. A white-haired character named Zeonsilt runs into view and gasps at the carnage wrought. His portrait appears and overlays the battlefield while text boxes appear below his neck. Every bit of in-game dialogue is voiced by the actors in the game. After surveying the battlefield some more, the gruff groan of a soldier may be heard. Run over to the soldier that's lying near the broken barrel near the middle of the screen and wait until the green arrow appears over him. Press the "O" button and Zeonsilt will bend down and give some comfort to the soldier. After a short exchange, the soldier joins his dead comrades and Zeonsilt rises up, crosses his arms and may run off of the grim area. Winds may be heard blowing when he explores the area.

» Exit by running south and a red crab-like creature appears on the road. Destroy it by running up and slashing it with your word by pressing the "O-button". After it's gone, run down further and find a cowering traveler who is being attacked by another red creature. After defeating the second beast, go back to the NPC and you may purchase something from him and save your progress to memory card.

» Continue down the road and two warriors may be seen in a dispute with raised voices. One warrior strikes the other one who goes down and walks a few steps before collapsing on the ground. The camera pans out and reveals green blob creatures and a number of men who are wounded and lying face down on the ground. Zeonsilt enters and must save the collapsed man before the creatures kill him by slashing away at the green blobs who are attacking the unconscious warriors. The life bar of each warrior may be seen above their bodies.

» While Zeonsilt is performing his life saving duties, a purple haired girl named Vanette enters the area from the right side of the screen with her white/blue colored beast that walks on two legs and sort of looks like a Chocobo with a harness. She gives a helping hand by shooting two of the blobs and Zeonsilt only have a couple more to kill after her help. Once all blobs have been slashed, a Mission Clear screen appears which shows the amount of experience earned.

» After checking on the soldiers (who disappear) Vanette and her faithful steed join your party and chase after Zeonsilt wherever he roams. Continue south and the party arrives at a cliff near the ocean where the sound of crashing waves may be heard occasionally pierced by the shrill cry of sea birds. Continue further down and cross the bridge to encounter a blue animal that's easily killed and two lizardmen who attack with tridents. They also cast sleep spells and can temporarily send Zeonsilt into a slumber although Vanette saves the day by attacking with her projectiles. We noticed that Van's beast of burden ran away at the first sign of trouble only to return once the coast was clear.

» Continue going south and a cut scene plays where a fortress of soldiers is in emergency mode after a blue/red monster is attacking a soldier and sending the peasants into a panic. Zeon's party is charged with monster killing duties once more...

» The battle system in Growlanser V is not real time. It is more of a turn-based active fighting system where Zeonsilt can move and attack during his phase but has to wait until the enemies have also moved and attacked before control is granted to the player again for another attack sequence.

» The in-game characters are 3D models but their portraits continue to consist of 2D artwork that overlays the game screen when interaction sequences occur.

» The D-pad may be used to walk while the L-analog automatically sends Zeonsilt into a running gallop.

This document is ©NCSX 2006, 2011. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

From the Publisher
Threatened by vicious waterborne creatures, the people have been living away from water. The three big countries of the continent were always engaged in wars to secure their hold on this scarce and precious land. And in the northeastern part of a forest, a big scale battle destined to leave its mark in history was being fought… At this time, a youth working towards the lofty goal of a world without wars emerge. Can he change the destiny of the continent? Can his dream come true?

Breakthrough and evolution in systems! Big scale real time battles made possible!
The combat style that was so strong in the traditional style is abandoned for a more varied, lively and exciting real time battle style, allowing one to experience the thrills when every second matters. And big scale battles involving up to 30 characters are now possible, sweeping away the regrets of quiet and lethargic battle scenes of the past.

New STB system never experienced before! Ponder about free development system!
STB (Seamless Tactics Battle) system, meaning that the exact terrain when adventuring is retained when encountering enemies, no longer differentiating between movement and combat screens making battles strategy-based and urgent. Combining functions “use item” and “develop character” into one, the player can play over and over again to savour the flavour in its fullest, and of course the different choices made can result in varied and different characters.

Full unique charms of characters unleashed! Take your time to enjoy!
Breaking past limitations and adopting 3D to display the characters, the characters created by the master, “Satoshi Urushihara”, now radiates their unique charms in more delicate and detailed ways! Another unique selling point of the series – “fairy cultivation”, allows the player to dress the fairy up as various characters like princess, maidservant and doll to participate in the annual Miss Fairy pageant, and also skills can be learnt or upgraded to help the player out.

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